

E-learning is education at your own pace. E-learning opens the door for students who can't get to a traditional educational institution.
Let's face it, life often gets in the way of our education goals.
Asynchronous e-learning is self-paced. Advanced learners are allowed to speed through or bypass instruction that is redundant. Novices can slow their own progress through content, eliminating frustration with themselves, their fellow learners, and the course.
In these ways, e-learning reaches a maximum number of participants with a maximum range of learning styles, preferences, and needs.
Immersive Learning Simulations (ILS), also known as a Serious Games, are an optimized blend of simulation, game element, and pedagogy that leads to the learner being motivated by, and immersed into, the purpose and goals of a learning interaction.
Serious games use meaningful contextualization, and optimized experience, to successfully integrate the engagement of well-designed games with serious learning goals.